3=projectileType
0=shellCasingType
3=flashTypeUp
4=flashTypeDown
5=flashTypeLeft
6=flashTypeRight
7=flashTypeUpLeft
8=flashTypeUpRight
9=flashTypeDownLeft
10=flashTypeDownRight
0=appearanceWhileHoldingWeapon
1=burstCount
0=burstSpread
5=delayBetweenShots
0=firingError
0=gravitationalCompensation
15=initialProjectileMomentum
0=initialProjectileMomentumRandom
400=noisinessWhenFired
1=recoil
1=PlayerCanRunWhileFiringWeapon
1=HoldAttackKeyForRapidFire
0=ShellCasingInitialHorizontalSpeed
0=ShellCasingInitialVerticalSpeed
0=ShellCasingHorizontalSpeedRandom
0=ShellCasingVerticalSpeedRandom
0=weaponIsDisabledWhenJumping
0=weaponDisappearsWhenOutOfAmmo
0=builtInAmmo
1=CanBeFiredDiagonallyWhenRunning
1=lockFlashEffectToWeaponPosition
